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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Fri Jul 02, 2010 3:15 pm 
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Förstår inte hur man kan tycka att det blir mer som Tekken, man kan fortfarande inte se skillnad på kasten.

Japanska forum spekulerar att kast är snabbare, efter att ha observerat frame data i match vids så tror jag kast är 10 frames nu.

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Fri Jul 02, 2010 7:12 pm 
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Mycket mer viktiga skillnader än så. Tekkenkast är alltid catchthrows medans man nu i VF utan throwclash kan slå dem ut då attack>kast som i VF4 igen. Försvar i VF är mycket mer aktivt då man tvingas göra beslutet och reagera i sin recovery (man bryter inte kast på reaktion nej oavsett vad någon säger) och buffra vilket är en av de roligaste sakerna med spelserien . Man får gå apeshit på sticken ÄVEN när man deffar och alla beslut har konsekvenser istället för att stå och bara guarda och vänta på något passivt man bryter / guardar på reaktion. Det är också mycket mycket lättare att straffa någon som bara står och håller guard pga detta. Pga kast är snabbaste attacken så finns fuzzy guard vid mindre / medium nackdelar då man kan resa sig till midden. Hela kärnan i VF är mellan midattack och kast, bara en sådan sak liksom. Ifall du tar garanterat kastförsök i tekken över skadan av attackpunish (som är garanterad) så är du dum typ. Kast tar alltid evade (SS) medans 1+2 varianten kan SS'as i tekken. Rangen på kast är mindre än f varianten i tekken generellt etc etc. Reno håller på att göra någon form av sammanställning av frågor hos toppspelare iaf så bäst invänta sådant. Jag vet inte ifall jag tror riktigt på bara en throwbreak själv ännu. Kanske är missförstånd att det bara går en när man gör TEG ELLER när man gör ETEG men inte i båda fallen t.ex (i ETEG så skulle det make sense mer än i TEG imo).

Jeneric wrote:
Japanska forum spekulerar att kast är snabbare, efter att ha observerat frame data i match vids så tror jag kast är 10 frames nu.


TE garanterad situation igen då specifikt iom punches är minst 11f då

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Sat Jul 03, 2010 4:52 am 
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Nice vid som visar upp Sarah och nya steps. Verkar som om hon är rätt kraftigt omdesignad till mera kicks + nästan all kastanimation omgjord för att reflektera detta. Skitsnygga animationer, hennes airhitthrow är chunky dmg :O

http://zoome.jp/ria444/diary/122 <--- Movement är definitivt uppad, hur snabbt man canclar evade osv ser man tydligt här imo.

Lite Taka-testning som är intressant (ny stance t.ex);
http://www.youtube.com/watch?v=xtKZ6P8kQto

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Sun Jul 04, 2010 3:07 pm 
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2 people som faktiskt kan spela spelet;

http://www.nicovideo.jp/watch/sm11275109
(sätt länken i http://mmcafe.com/nico.html ifall ni inte har nico konto själv)

Obs; Tror jag måste Maina Blaze bara på basis av att han kan ha denna uniformen ( http://www.nicovideo.jp/watch/sm11275109 ). De som vet vet att jag inte lollar med min kattfetish och bara att kunna vara FÅGELKATTEN liksom.

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 05, 2010 4:37 am 
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Brad pressure ftw + catchthrow ifrån ducking ser det ut som @ http://zoome.jp/kartika/diary/185

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 05, 2010 9:20 am 
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KiwE wrote:
2 people som faktiskt kan spela spelet;

http://www.nicovideo.jp/watch/sm11275109
(sätt länken i http://mmcafe.com/nico.html ifall ni inte har nico konto själv)

Obs; Tror jag måste Maina Blaze bara på basis av att han kan ha denna uniformen ( http://www.nicovideo.jp/watch/sm11275109 ). De som vet vet att jag inte lollar med min kattfetish och bara att kunna vara FÅGELKATTEN liksom.


Dude, samma vid på bägge ställena ^^;
Har dock kollat igenom lite vids, tycker det ser ut som att Blaze e stark som sautan T_T;

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 05, 2010 9:30 am 
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http://vision.ameba.jp/watch.do?movie=2783680

Koedo testar Akira lite

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 05, 2010 1:23 pm 
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Bra match mellan Brad och Sarah:
http://zoome.jp/kartika/diary/185

For those who enjoy the finer things in life:
http://zoome.jp/hiromori/diary/3

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 05, 2010 5:42 pm 
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http://zoome.jp/satoshi_sarah/diary/3
Nice match Jean mot Sarah. Stabil Jean uni = + -.-V

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 05, 2010 7:37 pm 
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Mysterio wrote:
http://zoome.jp/satoshi_sarah/diary/3
Nice match Jean mot Sarah. Stabil Jean uni = + -.-V

Nice vid, men det där är R och inte FS :)

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 05, 2010 10:07 pm 
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Jeneric wrote:
Mysterio wrote:
http://zoome.jp/satoshi_sarah/diary/3
Nice match Jean mot Sarah. Stabil Jean uni = + -.-V

Nice vid, men det där är R och inte FS :)


OOPS! :lol: Så bra koll har jag :D

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Wed Jul 07, 2010 8:02 am 
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http://vision.ameba.jp/watch.do?movie=2789001

Vanessa har någon form av shoulderram nu ^^

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Wed Jul 07, 2010 2:28 pm 
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Riktigt grym match men... WTF is up with those outfits??

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Fri Jul 09, 2010 1:29 pm 
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KiwE wrote:


00.48 - ÄT akira bodycheck skada


Quote:
Rumor has it that the game will see an official releas on 7/29 in arcades...

Edit: It seems confirmed now, 29th will be the start date for Final Showdown


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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Fri Jul 09, 2010 2:05 pm 
Disciple of satZ
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Eileens nya intro är fan det bästa jag sett

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Sat Jul 10, 2010 6:36 am 
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http://zoome.jp/ninjapapa/diary/54/

Really feelin' Wolfs nya midkick. Wolf vs Goh match.

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Mon Jul 12, 2010 1:37 pm 
Soaring Eagle
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Brad nya clinch grejer och 33p+g med ny, bättre, animation.

http://zoome.jp/komagoma/diary/244

Goh igen, får allt det roliga - snudd på fusk nu =/ Headbutt användande och nya crouchthrow bland annat här. Hyffsat bra match allt som allt med! Kände först inte igen Lau alls.

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Fri Jul 16, 2010 3:29 pm 
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http://zoome.jp/satoshi_sarah/diary/5

Brads badbyxor - what a mindfuck!

Också en bra match med hans nya midkick reversal som ger +15 nu!

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People who say that they don't give a shit about frame data and play on "feeling" are just delirious. When they play on "feeling" they are playing with frame data, they just don't know the specific numbers behind each move. Trial and error have learned them what works and what doesn't.


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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Wed Sep 01, 2010 1:22 pm 
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Fler filmer finns från SEGA @http://www.youtube.com/view_play_list?p=495B872ADB533004

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 Post subject: Re: Virtua Fighter 5: Final Showdown
PostPosted: Wed Sep 08, 2010 4:49 am 
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